Class AudioEffectReverb
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
public class AudioEffectReverb : AudioEffect, IDisposable
- Inheritance
-
AudioEffectReverb
- Implements
- Inherited Members
Constructors
AudioEffectReverb()
public AudioEffectReverb()
Properties
Damping
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
public float Damping { get; set; }
Property Value
Dry
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
public float Dry { get; set; }
Property Value
Hipass
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
public float Hipass { get; set; }
Property Value
PredelayFeedback
Output percent of predelay. Value can range from 0 to 1.
public float PredelayFeedback { get; set; }
Property Value
PredelayMsec
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
public float PredelayMsec { get; set; }
Property Value
RoomSize
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
public float RoomSize { get; set; }
Property Value
Spread
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
public float Spread { get; set; }
Property Value
Wet
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
public float Wet { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.