Table of Contents

Class AudioEffectReverb

Namespace
Godot
Assembly
GodotSharp.dll

Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

public class AudioEffectReverb : AudioEffect, IDisposable
Inheritance
AudioEffectReverb
Implements
Inherited Members

Constructors

AudioEffectReverb()

public AudioEffectReverb()

Properties

Damping

Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.

public float Damping { get; set; }

Property Value

float

Dry

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

public float Dry { get; set; }

Property Value

float

Hipass

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

public float Hipass { get; set; }

Property Value

float

PredelayFeedback

Output percent of predelay. Value can range from 0 to 1.

public float PredelayFeedback { get; set; }

Property Value

float

PredelayMsec

Time between the original signal and the early reflections of the reverb signal, in milliseconds.

public float PredelayMsec { get; set; }

Property Value

float

RoomSize

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

public float RoomSize { get; set; }

Property Value

float

Spread

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

public float Spread { get; set; }

Property Value

float

Wet

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.

public float Wet { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool