Class AudioEffectPhaser
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
public class AudioEffectPhaser : AudioEffect, IDisposable
- Inheritance
-
AudioEffectPhaser
- Implements
- Inherited Members
Constructors
AudioEffectPhaser()
public AudioEffectPhaser()
Properties
Depth
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
public float Depth { get; set; }
Property Value
Feedback
Output percent of modified sound. Value can range from 0.1 to 0.9.
public float Feedback { get; set; }
Property Value
RangeMaxHz
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
public float RangeMaxHz { get; set; }
Property Value
RangeMinHz
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
public float RangeMinHz { get; set; }
Property Value
RateHz
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
public float RateHz { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.