Class AudioEffectLimiter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
public class AudioEffectLimiter : AudioEffect, IDisposable
- Inheritance
-
AudioEffectLimiter
- Implements
- Inherited Members
Constructors
AudioEffectLimiter()
public AudioEffectLimiter()
Properties
CeilingDb
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
public float CeilingDb { get; set; }
Property Value
SoftClipDb
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
public float SoftClipDb { get; set; }
Property Value
SoftClipRatio
public float SoftClipRatio { get; set; }
Property Value
ThresholdDb
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
public float ThresholdDb { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.