Table of Contents

Class AnimationNodeTimeSeek

Namespace
Godot
Assembly
GodotSharp.dll

This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an Animation from the start or a certain playback position inside the AnimationNodeBlendTree.

After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its seek_request value to -1.0.

// Play child animation from the start.
  animationTree.Set("parameters/TimeSeek/seek_request", 0.0);

// Play child animation from 12 second timestamp. animationTree.Set("parameters/TimeSeek/seek_request", 12.0);

public class AnimationNodeTimeSeek : AnimationNode, IDisposable
Inheritance
AnimationNodeTimeSeek
Implements
Inherited Members

Constructors

AnimationNodeTimeSeek()

public AnimationNodeTimeSeek()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool