Class AnimationNodeStateMachineTransition.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class AnimationNodeStateMachineTransition.SignalName : Resource.SignalName
- Inheritance
-
AnimationNodeStateMachineTransition.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
AdvanceConditionChanged
Cached name for the 'advance_condition_changed' signal.
public static readonly StringName AdvanceConditionChanged