Table of Contents

Enum AnimationNodeStateMachine.StateMachineTypeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum AnimationNodeStateMachine.StateMachineTypeEnum : long

Fields

Grouped = 2

This is a grouped state machine that can be controlled from a parent state machine. It does not work independently. There must be a state machine with StateMachineType of Root or Nested in the parent or ancestor.

Nested = 1

Seeking to the beginning is treated as seeking to the beginning of the animation in the current state. Transition to the end state, or the absence of transitions in each state, is treated as exiting the state machine.

Root = 0

Seeking to the beginning is treated as playing from the start state. Transition to the end state is treated as exiting the state machine.