Table of Contents

Class AnimationNodeAdd2

Namespace
Godot
Assembly
GodotSharp.dll

A resource to add to an AnimationNodeBlendTree. Blends two animations additively based on the amount value.

If the amount is greater than 1.0, the animation connected to "in" port is blended with the amplified animation connected to "add" port.

If the amount is less than 0.0, the animation connected to "in" port is blended with the inverted animation connected to "add" port.

public class AnimationNodeAdd2 : AnimationNodeSync, IDisposable
Inheritance
AnimationNodeAdd2
Implements
Inherited Members

Constructors

AnimationNodeAdd2()

public AnimationNodeAdd2()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool