Table of Contents

Enum Animation.TrackType

Namespace
Godot
Assembly
GodotSharp.dll
public enum Animation.TrackType : long

Fields

Animation = 8

Animation tracks play animations in other AnimationPlayer nodes.

Audio = 7

Audio tracks are used to play an audio stream with either type of AudioStreamPlayer. The stream can be trimmed and previewed in the animation.

Bezier = 6

Bezier tracks are used to interpolate a value using custom curves. They can also be used to animate sub-properties of vectors and colors (e.g. alpha value of a Color).

BlendShape = 4

Blend shape track.

Method = 5

Method tracks call functions with given arguments per key.

Position3D = 1

3D position track (values are stored in Vector3s).

Rotation3D = 2

3D rotation track (values are stored in Quaternions).

Scale3D = 3

3D scale track (values are stored in Vector3s).

Value = 0

Value tracks set values in node properties, but only those which can be interpolated. For 3D position/rotation/scale, using the dedicated Position3D, Rotation3D and Scale3D track types instead of Value is recommended for performance reasons.