Enum Animation.TrackType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Animation.TrackType : long
Fields
Animation = 8
Animation tracks play animations in other AnimationPlayer nodes.
Audio = 7
Audio tracks are used to play an audio stream with either type of AudioStreamPlayer. The stream can be trimmed and previewed in the animation.
Bezier = 6
Bezier tracks are used to interpolate a value using custom curves. They can also be used to animate sub-properties of vectors and colors (e.g. alpha value of a Color).
BlendShape = 4
Blend shape track.
Method = 5
Method tracks call functions with given arguments per key.
Position3D = 1
3D position track (values are stored in Vector3s).
Rotation3D = 2
3D rotation track (values are stored in Quaternions).
Scale3D = 3
3D scale track (values are stored in Vector3s).
Value = 0
Value tracks set values in node properties, but only those which can be interpolated. For 3D position/rotation/scale, using the dedicated Position3D, Rotation3D and Scale3D track types instead of Value is recommended for performance reasons.