Enum Animation.InterpolationType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Animation.InterpolationType : long
Fields
Cubic = 2
Cubic interpolation. This looks smoother than linear interpolation, but is more expensive to interpolate. Stick to Linear for complex 3D animations imported from external software, even if it requires using a higher animation framerate in return.
CubicAngle = 4
Cubic interpolation with shortest path rotation.
Note: The result value is always normalized and may not match the key value.
Linear = 1
Linear interpolation.
LinearAngle = 3
Linear interpolation with shortest path rotation.
Note: The result value is always normalized and may not match the key value.
Nearest = 0
No interpolation (nearest value).