Class EditorSelection
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using GetSelection().
public class EditorSelection : GodotObject, IDisposable
- Inheritance
-
EditorSelection
- Implements
- Inherited Members
Constructors
EditorSelection()
public EditorSelection()
Methods
AddNode(Node)
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditNode(Node).
public void AddNode(Node node)
Parameters
node
Node
Clear()
Clear the selection.
public void Clear()
GetSelectedNodes()
Gets the list of selected nodes.
public Array<Node> GetSelectedNodes()
Returns
GetTransformableSelectedNodes()
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
public Array<Node> GetTransformableSelectedNodes()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RemoveNode(Node)
Removes a node from the selection.
public void RemoveNode(Node node)
Parameters
node
Node
Events
SelectionChanged
Emitted when the selection changes.
public event Action SelectionChanged