Table of Contents

Class EditorSelection

Namespace
Godot
Assembly
GodotSharpEditor.dll

This object manages the SceneTree selection in the editor.

Note: This class shouldn't be instantiated directly. Instead, access the singleton using GetSelection().

public class EditorSelection : GodotObject, IDisposable
Inheritance
EditorSelection
Implements
Inherited Members

Constructors

EditorSelection()

public EditorSelection()

Methods

AddNode(Node)

Adds a node to the selection.

Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditNode(Node).

public void AddNode(Node node)

Parameters

node Node

Clear()

Clear the selection.

public void Clear()

GetSelectedNodes()

Gets the list of selected nodes.

public Array<Node> GetSelectedNodes()

Returns

Array<Node>

GetTransformableSelectedNodes()

Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.

public Array<Node> GetTransformableSelectedNodes()

Returns

Array<Node>

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RemoveNode(Node)

Removes a node from the selection.

public void RemoveNode(Node node)

Parameters

node Node

Events

SelectionChanged

Emitted when the selection changes.

public event Action SelectionChanged

Event Type

Action