Table of Contents

Class EditorPlugin.SignalName

Namespace
Godot
Assembly
GodotSharpEditor.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class EditorPlugin.SignalName : Node.SignalName
Inheritance
EditorPlugin.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

MainScreenChanged

Cached name for the 'main_screen_changed' signal.

public static readonly StringName MainScreenChanged

Field Value

StringName

ProjectSettingsChanged

Cached name for the 'project_settings_changed' signal.

public static readonly StringName ProjectSettingsChanged

Field Value

StringName

ResourceSaved

Cached name for the 'resource_saved' signal.

public static readonly StringName ResourceSaved

Field Value

StringName

SceneChanged

Cached name for the 'scene_changed' signal.

public static readonly StringName SceneChanged

Field Value

StringName

SceneClosed

Cached name for the 'scene_closed' signal.

public static readonly StringName SceneClosed

Field Value

StringName