Class EditorPlugin.SignalName
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class EditorPlugin.SignalName : Node.SignalName
- Inheritance
-
EditorPlugin.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
MainScreenChanged
Cached name for the 'main_screen_changed' signal.
public static readonly StringName MainScreenChanged
Field Value
ProjectSettingsChanged
Cached name for the 'project_settings_changed' signal.
public static readonly StringName ProjectSettingsChanged
Field Value
ResourceSaved
Cached name for the 'resource_saved' signal.
public static readonly StringName ResourceSaved
Field Value
SceneChanged
Cached name for the 'scene_changed' signal.
public static readonly StringName SceneChanged
Field Value
SceneClosed
Cached name for the 'scene_closed' signal.
public static readonly StringName SceneClosed