Class EditorFileSystem.SignalName
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class EditorFileSystem.SignalName : Node.SignalName
- Inheritance
-
EditorFileSystem.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
FilesystemChanged
Cached name for the 'filesystem_changed' signal.
public static readonly StringName FilesystemChanged
Field Value
ResourcesReimported
Cached name for the 'resources_reimported' signal.
public static readonly StringName ResourcesReimported
Field Value
ResourcesReload
Cached name for the 'resources_reload' signal.
public static readonly StringName ResourcesReload
Field Value
ScriptClassesUpdated
Cached name for the 'script_classes_updated' signal.
public static readonly StringName ScriptClassesUpdated
Field Value
SourcesChanged
Cached name for the 'sources_changed' signal.
public static readonly StringName SourcesChanged