Table of Contents

Class EditorFileSystem.SignalName

Namespace
Godot
Assembly
GodotSharpEditor.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class EditorFileSystem.SignalName : Node.SignalName
Inheritance
EditorFileSystem.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

FilesystemChanged

Cached name for the 'filesystem_changed' signal.

public static readonly StringName FilesystemChanged

Field Value

StringName

ResourcesReimported

Cached name for the 'resources_reimported' signal.

public static readonly StringName ResourcesReimported

Field Value

StringName

ResourcesReload

Cached name for the 'resources_reload' signal.

public static readonly StringName ResourcesReload

Field Value

StringName

ScriptClassesUpdated

Cached name for the 'script_classes_updated' signal.

public static readonly StringName ScriptClassesUpdated

Field Value

StringName

SourcesChanged

Cached name for the 'sources_changed' signal.

public static readonly StringName SourcesChanged

Field Value

StringName