Table of Contents

Class EditorExportPlatformWeb

Namespace
Godot
Assembly
GodotSharpEditor.dll

The Web exporter customizes how a web build is handled. In the editor's "Export" window, it is created when adding a new "Web" preset.

Note: Godot on Web is rendered inside a <canvas> tag. Normally, the canvas cannot be positioned or resized manually, but otherwise acts as the main Window of the application.

public class EditorExportPlatformWeb : EditorExportPlatform, IDisposable
Inheritance
EditorExportPlatformWeb
Implements
Inherited Members

Constructors

EditorExportPlatformWeb()

public EditorExportPlatformWeb()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool