Enum SpringBoneSimulator3D.CenterFrom
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum SpringBoneSimulator3D.CenterFrom : long
Fields
Bone = 2
The bone pose origin of the parent Skeleton3D specified by SetCenterBone(int, int) is defined as center.
If Node3D is not found, the parent Skeleton3D is treated as center.
Node = 1
The Node3D specified by SetCenterNode(int, NodePath) is defined as center.
If Node3D is not found, the parent Skeleton3D is treated as center.
WorldOrigin = 0
The world origin is defined as center.