Table of Contents

Enum SpringBoneSimulator3D.CenterFrom

Namespace
Godot
Assembly
GodotSharp.dll
public enum SpringBoneSimulator3D.CenterFrom : long

Fields

Bone = 2

The bone pose origin of the parent Skeleton3D specified by SetCenterBone(int, int) is defined as center.

If Node3D is not found, the parent Skeleton3D is treated as center.

Node = 1

The Node3D specified by SetCenterNode(int, NodePath) is defined as center.

If Node3D is not found, the parent Skeleton3D is treated as center.

WorldOrigin = 0

The world origin is defined as center.