Table of Contents

Class ShaderIncludeDB

Namespace
Godot
Assembly
GodotSharp.dll

This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.

public class ShaderIncludeDB : GodotObject, IDisposable
Inheritance
ShaderIncludeDB
Implements
Inherited Members

Constructors

ShaderIncludeDB()

public ShaderIncludeDB()

Methods

GetBuiltInIncludeFile(string)

Returns the code for the built-in shader fragment. You can also access this in your shader code through #include "filename".

public static string GetBuiltInIncludeFile(string fileName)

Parameters

fileName string

Returns

string

HasBuiltInIncludeFile(string)

Returns true if an include file with this name exists.

public static bool HasBuiltInIncludeFile(string fileName)

Parameters

fileName string

Returns

bool

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

ListBuiltInIncludeFiles()

Returns a list of built-in include files that are currently registered.

public static string[] ListBuiltInIncludeFiles()

Returns

string[]