Class ShaderIncludeDB
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.
public class ShaderIncludeDB : GodotObject, IDisposable
- Inheritance
-
ShaderIncludeDB
- Implements
- Inherited Members
Constructors
ShaderIncludeDB()
public ShaderIncludeDB()
Methods
GetBuiltInIncludeFile(string)
Returns the code for the built-in shader fragment. You can also access this in your shader code through #include "filename"
.
public static string GetBuiltInIncludeFile(string fileName)
Parameters
fileName
string
Returns
HasBuiltInIncludeFile(string)
Returns true if an include file with this name exists.
public static bool HasBuiltInIncludeFile(string fileName)
Parameters
fileName
string
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
ListBuiltInIncludeFiles()
Returns a list of built-in include files that are currently registered.
public static string[] ListBuiltInIncludeFiles()
Returns
- string[]