Class OpenXRInteractionProfileEditorBase
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This is a base class for interaction profile editors used by the OpenXR action map editor. It can be used to create bespoke editors for specific interaction profiles.
public class OpenXRInteractionProfileEditorBase : HBoxContainer, IDisposable
- Inheritance
-
OpenXRInteractionProfileEditorBase
- Implements
- Derived
- Inherited Members
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
methodgodot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signalgodot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
methodgodot_string_nameName of the method to invoke.
argsNativeVariantPtrArgsArguments to use with the invoked method.
retgodot_variantValue returned by the invoked method.
Returns
Setup(OpenXRActionMap, OpenXRInteractionProfile)
Setup this editor for the provided actionMap and interactionProfile.
public void Setup(OpenXRActionMap actionMap, OpenXRInteractionProfile interactionProfile)
Parameters
actionMapOpenXRActionMapinteractionProfileOpenXRInteractionProfile