Table of Contents

Class OpenXRHapticVibration

Namespace
Godot
Assembly
GodotSharp.dll

This haptic feedback resource makes it possible to define a vibration based haptic feedback pulse that can be triggered through actions in the OpenXR action map.

public class OpenXRHapticVibration : OpenXRHapticBase, IDisposable
Inheritance
OpenXRHapticVibration
Implements
Inherited Members

Constructors

OpenXRHapticVibration()

public OpenXRHapticVibration()

Properties

Amplitude

The amplitude of the pulse between 0.0 and 1.0.

public float Amplitude { get; set; }

Property Value

float

Duration

The duration of the pulse in nanoseconds. Use -1 for a minimum duration pulse for the current XR runtime.

public long Duration { get; set; }

Property Value

long

Frequency

The frequency of the pulse in Hz. 0.0 will let the XR runtime chose an optimal frequency for the device used.

public float Frequency { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool