Enum MultiMesh.PhysicsInterpolationQualityEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum MultiMesh.PhysicsInterpolationQualityEnum : long
Fields
Fast = 0
Always interpolate using Basis lerping, which can produce warping artifacts in some situations.
High = 1
Attempt to interpolate using Basis slerping (spherical linear interpolation) where possible, otherwise fall back to lerping.