Table of Contents

Enum MultiMesh.PhysicsInterpolationQualityEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum MultiMesh.PhysicsInterpolationQualityEnum : long

Fields

Fast = 0

Always interpolate using Basis lerping, which can produce warping artifacts in some situations.

High = 1

Attempt to interpolate using Basis slerping (spherical linear interpolation) where possible, otherwise fall back to lerping.