Class ExternalTexture
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Displays the content of an external buffer provided by the platform.
Requires the OES_EGL_image_external extension (OpenGL) or VK_ANDROID_external_memory_android_hardware_buffer extension (Vulkan).
Note: This is currently only supported in Android builds.
public class ExternalTexture : Texture2D, IDisposable
- Inheritance
-
ExternalTexture
- Implements
- Inherited Members
Constructors
ExternalTexture()
public ExternalTexture()
Properties
Size
External texture size.
public Vector2 Size { get; set; }
Property Value
Methods
GetExternalTextureId()
Returns the external texture ID.
Depending on your use case, you may need to pass this to platform APIs, for example, when creating an android.graphics.SurfaceTexture
on Android.
public ulong GetExternalTextureId()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetExternalBufferId(ulong)
Sets the external buffer ID.
Depending on your use case, you may need to call this with data received from a platform API, for example, SurfaceTexture.getHardwareBuffer()
on Android.
public void SetExternalBufferId(ulong externalBufferId)
Parameters
externalBufferId
ulong