Table of Contents

Class ExternalTexture

Namespace
Godot
Assembly
GodotSharp.dll

Displays the content of an external buffer provided by the platform.

Requires the OES_EGL_image_external extension (OpenGL) or VK_ANDROID_external_memory_android_hardware_buffer extension (Vulkan).

Note: This is currently only supported in Android builds.

public class ExternalTexture : Texture2D, IDisposable
Inheritance
ExternalTexture
Implements
Inherited Members

Constructors

ExternalTexture()

public ExternalTexture()

Properties

Size

External texture size.

public Vector2 Size { get; set; }

Property Value

Vector2

Methods

GetExternalTextureId()

Returns the external texture ID.

Depending on your use case, you may need to pass this to platform APIs, for example, when creating an android.graphics.SurfaceTexture on Android.

public ulong GetExternalTextureId()

Returns

ulong

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetExternalBufferId(ulong)

Sets the external buffer ID.

Depending on your use case, you may need to call this with data received from a platform API, for example, SurfaceTexture.getHardwareBuffer() on Android.

public void SetExternalBufferId(ulong externalBufferId)

Parameters

externalBufferId ulong