Delegate EditorProperty.PropertyFavoritedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the PropertyFavorited event of a EditorProperty class.
public delegate void EditorProperty.PropertyFavoritedEventHandler(StringName property, bool favorited)
Parameters
property
StringName- Represents the method that handles the event of a class.
favorited
bool- Represents the method that handles the event of a class.
Constructors
PropertyFavoritedEventHandler(object, nint)
public PropertyFavoritedEventHandler(object @object, nint method)
Parameters
Methods
BeginInvoke(StringName, bool, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName property, bool favorited, AsyncCallback callback, object @object)
Parameters
property
StringNamefavorited
boolcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(StringName, bool)
public virtual void Invoke(StringName property, bool favorited)
Parameters
property
StringNamefavorited
bool