Table of Contents

Class Xrvrs

Namespace
Godot
Assembly
GodotSharp.dll

This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.

[GodotClassName("XRVRS")]
public class Xrvrs : GodotObject, IDisposable
Inheritance
Xrvrs
Implements
Inherited Members

Constructors

Xrvrs()

public Xrvrs()

Properties

VrsMinRadius

The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.

public float VrsMinRadius { get; set; }

Property Value

float

VrsStrength

The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.

public float VrsStrength { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

MakeVrsTexture(Vector2, Vector2[])

Generates the VRS texture based on a render targetSize adjusted by our VRS tile size. For each eyes focal point passed in eyeFoci a layer is created. Focal point should be in NDC.

The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.

public Rid MakeVrsTexture(Vector2 targetSize, Vector2[] eyeFoci)

Parameters

targetSize Vector2
eyeFoci Vector2[]

Returns

Rid