Table of Contents

Class XRFaceModifier3D

Namespace
Godot
Assembly
GodotSharp.dll

This node applies weights from a XRFaceTracker to a mesh with supporting face blend shapes.

The Unified Expressions blend shapes are supported, as well as ARKit and SRanipal blend shapes.

The node attempts to identify blend shapes based on name matching. Blend shapes should match the names listed in the Unified Expressions Compatibility chart.

public class XRFaceModifier3D : Node3D, IDisposable
Inheritance
XRFaceModifier3D
Implements
Inherited Members

Constructors

XRFaceModifier3D()

public XRFaceModifier3D()

Properties

FaceTracker

The XRFaceTracker path.

public StringName FaceTracker { get; set; }

Property Value

StringName

Target

The NodePath of the face MeshInstance3D.

public NodePath Target { get; set; }

Property Value

NodePath

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool