Table of Contents

Class UniformSetCacheRD

Namespace
Godot
Assembly
GodotSharp.dll

Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

public class UniformSetCacheRD : GodotObject, IDisposable
Inheritance
UniformSetCacheRD
Implements
Inherited Members

Constructors

UniformSetCacheRD()

public UniformSetCacheRD()

Methods

GetCache(Rid, uint, Array<RDUniform>)

Creates/returns a cached uniform set based on the provided uniforms for a given shader.

public static Rid GetCache(Rid shader, uint set, Array<RDUniform> uniforms)

Parameters

shader Rid
set uint
uniforms Array<RDUniform>

Returns

Rid

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool