Class TileMapLayer.PropertyName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the properties and fields contained in this class, for fast lookup.
public class TileMapLayer.PropertyName : Node2D.PropertyName
- Inheritance
-
TileMapLayer.PropertyName
- Inherited Members
Constructors
PropertyName()
public PropertyName()
Fields
CollisionEnabled
Cached name for the 'collision_enabled' property.
public static readonly StringName CollisionEnabled
Field Value
CollisionVisibilityMode
Cached name for the 'collision_visibility_mode' property.
public static readonly StringName CollisionVisibilityMode
Field Value
Enabled
Cached name for the 'enabled' property.
public static readonly StringName Enabled
Field Value
NavigationEnabled
Cached name for the 'navigation_enabled' property.
public static readonly StringName NavigationEnabled
Field Value
NavigationVisibilityMode
Cached name for the 'navigation_visibility_mode' property.
public static readonly StringName NavigationVisibilityMode
Field Value
RenderingQuadrantSize
Cached name for the 'rendering_quadrant_size' property.
public static readonly StringName RenderingQuadrantSize
Field Value
TileMapData
Cached name for the 'tile_map_data' property.
public static readonly StringName TileMapData
Field Value
TileSet
Cached name for the 'tile_set' property.
public static readonly StringName TileSet
Field Value
UseKinematicBodies
Cached name for the 'use_kinematic_bodies' property.
public static readonly StringName UseKinematicBodies
Field Value
XDrawOrderReversed
Cached name for the 'x_draw_order_reversed' property.
public static readonly StringName XDrawOrderReversed
Field Value
YSortOrigin
Cached name for the 'y_sort_origin' property.
public static readonly StringName YSortOrigin