Enum TileMapLayer.DebugVisibilityMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TileMapLayer.DebugVisibilityMode : long
Fields
Default = 0
Hide the collisions or navigation debug shapes in the editor, and use the debug settings to determine their visibility in game (i.e. DebugCollisionsHint or DebugNavigationHint).
ForceHide = 2
Always hide the collisions or navigation debug shapes.
ForceShow = 1
Always show the collisions or navigation debug shapes.