Table of Contents

Enum TileMapLayer.DebugVisibilityMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum TileMapLayer.DebugVisibilityMode : long

Fields

Default = 0

Hide the collisions or navigation debug shapes in the editor, and use the debug settings to determine their visibility in game (i.e. DebugCollisionsHint or DebugNavigationHint).

ForceHide = 2

Always hide the collisions or navigation debug shapes.

ForceShow = 1

Always show the collisions or navigation debug shapes.