Enum TileMap.VisibilityMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TileMap.VisibilityMode : long
Fields
Default = 0Use the debug settings to determine visibility.
ForceHide = 2Always hide.
ForceShow = 1Always show.
public enum TileMap.VisibilityMode : long
Default = 0Use the debug settings to determine visibility.
ForceHide = 2Always hide.
ForceShow = 1Always show.