Table of Contents

Enum TextEdit.GutterType

Namespace
Godot
Assembly
GodotSharp.dll
public enum TextEdit.GutterType : long

Fields

Custom = 2

When a gutter is set to custom using SetGutterType(int, GutterType), it is used to contain custom visuals controlled by a callback method set via the SetGutterCustomDraw(int, Callable) method.

Icon = 1

When a gutter is set to icon using SetGutterType(int, GutterType), it is used to contain an icon set via the SetLineGutterIcon(int, int, Texture2D) method.

String = 0

When a gutter is set to string using SetGutterType(int, GutterType), it is used to contain text set via the SetLineGutterText(int, int, string) method.