Enum TextEdit.GutterType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TextEdit.GutterType : long
Fields
Custom = 2
When a gutter is set to custom using SetGutterType(int, GutterType), it is used to contain custom visuals controlled by a callback method set via the SetGutterCustomDraw(int, Callable) method.
Icon = 1
When a gutter is set to icon using SetGutterType(int, GutterType), it is used to contain an icon set via the SetLineGutterIcon(int, int, Texture2D) method.
String = 0
When a gutter is set to string using SetGutterType(int, GutterType), it is used to contain text set via the SetLineGutterText(int, int, string) method.