Enum RenderingServer.EnvironmentFogMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentFogMode : long
Fields
Depth = 1
Use a simple fog model defined by start and end positions and a custom curve. While not physically accurate, this model can be useful when you need more artistic control.
Exponential = 0
Use a physically-based fog model defined primarily by fog density.