Table of Contents

Enum RenderingServer.EnvironmentFogMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.EnvironmentFogMode : long

Fields

Depth = 1

Use a simple fog model defined by start and end positions and a custom curve. While not physically accurate, this model can be useful when you need more artistic control.

Exponential = 0

Use a physically-based fog model defined primarily by fog density.