Enum RenderingServer.CompositorEffectCallbackType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.CompositorEffectCallbackType : long
Fields
Any = -1
PostOpaque = 1
The callback is called after our opaque rendering pass, but before our sky is rendered.
PostSky = 2
The callback is called after our sky is rendered, but before our back buffers are created (and if enabled, before subsurface scattering and/or screen space reflections).
PostTransparent = 4
The callback is called after our transparent rendering pass, but before any build in post effects and output to our render target.
PreOpaque = 0
The callback is called before our opaque rendering pass, but after depth prepass (if applicable).
PreTransparent = 3
The callback is called before our transparent rendering pass, but after our sky is rendered and we've created our back buffers.