Enum RenderingDevice.PipelineDynamicStateFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[Flags]
public enum RenderingDevice.PipelineDynamicStateFlags : long
Fields
BlendConstants = 4DepthBias = 2Allows dynamically changing the depth bias.
DepthBounds = 8LineWidth = 1Allows dynamically changing the width of rendering lines.
StencilCompareMask = 16StencilReference = 64StencilWriteMask = 32