Table of Contents

Enum RenderingDevice.PipelineDynamicStateFlags

Namespace
Godot
Assembly
GodotSharp.dll
[Flags]
public enum RenderingDevice.PipelineDynamicStateFlags : long

Fields

BlendConstants = 4
DepthBias = 2

Allows dynamically changing the depth bias.

DepthBounds = 8
LineWidth = 1

Allows dynamically changing the width of rendering lines.

StencilCompareMask = 16
StencilReference = 64
StencilWriteMask = 32