Enum RenderingDevice.PipelineDynamicStateFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[Flags]
public enum RenderingDevice.PipelineDynamicStateFlags : long
Fields
BlendConstants = 4
DepthBias = 2
Allows dynamically changing the depth bias.
DepthBounds = 8
LineWidth = 1
Allows dynamically changing the width of rendering lines.
StencilCompareMask = 16
StencilReference = 64
StencilWriteMask = 32