Enum RenderingDevice.DriverResource
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.DriverResource : long
Fields
Buffer = 10Buffer of any kind of (storage, vertex, etc.).
- Vulkan:
VkBuffer.CommandQueue = 3The main graphics-compute command queue.
- Vulkan:
VkQueue. (ridargument doesn't apply.)ComputePipeline = 11- Vulkan:
VkPipeline.LogicalDevice = 0Specific device object based on a physical device.
- Vulkan: Vulkan device driver resource (
VkDevice). (ridargument doesn't apply.)PhysicalDevice = 1Physical device the specific logical device is based on.
- Vulkan:
VkDevice. (ridargument doesn't apply.)QueueFamily = 4The specific family the main queue belongs to.
- Vulkan: the queue family index, an
uint32_t. (ridargument doesn't apply.)RenderPipeline = 12- Vulkan:
VkPipeline.Sampler = 8- Vulkan:
VkSampler.Texture = 5- Vulkan:
VkImage.TextureDataFormat = 7The native id of the data format of the texture.
- Vulkan:
VkFormat.TextureView = 6The view of an owned or shared texture.
- Vulkan:
VkImageView.TopmostObject = 2Top-most graphics API entry object.
- Vulkan:
VkInstance. (ridargument doesn't apply.)UniformSet = 9- Vulkan:
VkDescriptorSet.[Obsolete("Use 'Godot.RenderingDevice.DriverResource.Buffer' instead.")] VulkanBuffer = 10[Obsolete("Use 'Godot.RenderingDevice.DriverResource.ComputePipeline' instead.")] VulkanComputePipeline = 11[Obsolete("Use 'Godot.RenderingDevice.DriverResource.UniformSet' instead.")] VulkanDescriptorSet = 9[Obsolete("Use 'Godot.RenderingDevice.DriverResource.LogicalDevice' instead.")] VulkanDevice = 0[Obsolete("Use 'Godot.RenderingDevice.DriverResource.Texture' instead.")] VulkanImage = 5[Obsolete("Use 'Godot.RenderingDevice.DriverResource.TextureDataFormat' instead.")] VulkanImageNativeTextureFormat = 7[Obsolete("Use 'Godot.RenderingDevice.DriverResource.TextureView' instead.")] VulkanImageView = 6[Obsolete("Use 'Godot.RenderingDevice.DriverResource.TopmostObject' instead.")] VulkanInstance = 2[Obsolete("Use 'Godot.RenderingDevice.DriverResource.PhysicalDevice' instead.")] VulkanPhysicalDevice = 1[Obsolete("Use 'Godot.RenderingDevice.DriverResource.CommandQueue' instead.")] VulkanQueue = 3[Obsolete("Use 'Godot.RenderingDevice.DriverResource.QueueFamily' instead.")] VulkanQueueFamilyIndex = 4[Obsolete("Use 'Godot.RenderingDevice.DriverResource.RenderPipeline' instead.")] VulkanRenderPipeline = 12[Obsolete("Use 'Godot.RenderingDevice.DriverResource.Sampler' instead.")] VulkanSampler = 8