Class PhysicsServer3DRenderingServerHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public class PhysicsServer3DRenderingServerHandler : GodotObject, IDisposable
- Inheritance
-
PhysicsServer3DRenderingServerHandler
- Implements
- Inherited Members
Constructors
PhysicsServer3DRenderingServerHandler()
public PhysicsServer3DRenderingServerHandler()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
methodgodot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signalgodot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
methodgodot_string_nameName of the method to invoke.
argsNativeVariantPtrArgsArguments to use with the invoked method.
retgodot_variantValue returned by the invoked method.
Returns
SetAabb(Aabb)
Sets the bounding box for the SoftBody3D.
public void SetAabb(Aabb aabb)
Parameters
aabbAabb
SetNormal(int, Vector3)
Sets the normal for the SoftBody3D vertex at the index specified by vertexId.
public void SetNormal(int vertexId, Vector3 normal)
Parameters
SetVertex(int, Vector3)
Sets the position for the SoftBody3D vertex at the index specified by vertexId.
public void SetVertex(int vertexId, Vector3 vertex)
Parameters
_SetAabb(Aabb)
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
public virtual void _SetAabb(Aabb aabb)
Parameters
aabbAabb
_SetNormal(int, Vector3)
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertexId.
Note: The normal parameter used to be of type const void* prior to Godot 4.2.
public virtual void _SetNormal(int vertexId, Vector3 normal)
Parameters
_SetVertex(int, Vector3)
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertexId.
Note: The vertex parameter used to be of type const void* prior to Godot 4.2.
public virtual void _SetVertex(int vertexId, Vector3 vertex)