Enum OpenXRHand.SkeletonRigEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum OpenXRHand.SkeletonRigEnum : long
Fields
Humanoid = 1A SkeletonProfileHumanoid compliant skeleton.
Max = 2Maximum supported hands.
Openxr = 0An OpenXR compliant skeleton.