Enum OpenXRHand.BoneUpdateEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum OpenXRHand.BoneUpdateEnum : long
Fields
Full = 0
The skeletons bones are fully updated (both position and rotation) to match the tracked bones.
Max = 2
Maximum supported bone update mode.
RotationOnly = 1
The skeletons bones are only rotated to align with the tracked bones, preserving bone length.