Table of Contents

Enum OpenXRHand.BoneUpdateEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum OpenXRHand.BoneUpdateEnum : long

Fields

Full = 0

The skeletons bones are fully updated (both position and rotation) to match the tracked bones.

Max = 2

Maximum supported bone update mode.

RotationOnly = 1

The skeletons bones are only rotated to align with the tracked bones, preserving bone length.