Class OpenXRCompositionLayerCylinder
- Namespace
- Godot
- Assembly
- GodotSharp.dll
An OpenXR composition layer that allows rendering a SubViewport on an internal slice of a cylinder.
public class OpenXRCompositionLayerCylinder : OpenXRCompositionLayer, IDisposable
- Inheritance
-
OpenXRCompositionLayerCylinder
- Implements
- Inherited Members
Constructors
OpenXRCompositionLayerCylinder()
public OpenXRCompositionLayerCylinder()
Properties
AspectRatio
The aspect ratio of the slice. Used to set the height relative to the width.
public float AspectRatio { get; set; }
Property Value
CentralAngle
The central angle of the cylinder. Used to set the width.
public float CentralAngle { get; set; }
Property Value
FallbackSegments
The number of segments to use in the fallback mesh.
public uint FallbackSegments { get; set; }
Property Value
Radius
The radius of the cylinder.
public float Radius { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.