Table of Contents

Class OpenXRCompositionLayerCylinder

Namespace
Godot
Assembly
GodotSharp.dll

An OpenXR composition layer that allows rendering a SubViewport on an internal slice of a cylinder.

public class OpenXRCompositionLayerCylinder : OpenXRCompositionLayer, IDisposable
Inheritance
OpenXRCompositionLayerCylinder
Implements
Inherited Members

Constructors

OpenXRCompositionLayerCylinder()

public OpenXRCompositionLayerCylinder()

Properties

AspectRatio

The aspect ratio of the slice. Used to set the height relative to the width.

public float AspectRatio { get; set; }

Property Value

float

CentralAngle

The central angle of the cylinder. Used to set the width.

public float CentralAngle { get; set; }

Property Value

float

FallbackSegments

The number of segments to use in the fallback mesh.

public uint FallbackSegments { get; set; }

Property Value

uint

Radius

The radius of the cylinder.

public float Radius { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool