Delegate GraphEdit.ConnectionToEmptyEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the ConnectionToEmpty event of a GraphEdit class.
public delegate void GraphEdit.ConnectionToEmptyEventHandler(StringName fromNode, long fromPort, Vector2 releasePosition)
Parameters
fromNodeStringName- Represents the method that handles the event of a class.
fromPortlong- Represents the method that handles the event of a class.
releasePositionVector2- Represents the method that handles the event of a class.
Constructors
ConnectionToEmptyEventHandler(object, IntPtr)
public ConnectionToEmptyEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(StringName, long, Vector2, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName fromNode, long fromPort, Vector2 releasePosition, AsyncCallback callback, object @object)
Parameters
fromNodeStringNamefromPortlongreleasePositionVector2callbackAsyncCallbackobjectobject
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(StringName, long, Vector2)
public virtual void Invoke(StringName fromNode, long fromPort, Vector2 releasePosition)
Parameters
fromNodeStringNamefromPortlongreleasePositionVector2