Table of Contents

Class GltfSkeleton

Namespace
Godot
Assembly
GodotSharp.dll
[GodotClassName("GLTFSkeleton")]
public class GltfSkeleton : Resource, IDisposable
Inheritance
GltfSkeleton
Implements
Inherited Members

Constructors

GltfSkeleton()

public GltfSkeleton()

Properties

Joints

public int[] Joints { get; set; }

Property Value

int[]

Roots

public int[] Roots { get; set; }

Property Value

int[]

Methods

GetBoneAttachment(int)

public BoneAttachment3D GetBoneAttachment(int idx)

Parameters

idx int

Returns

BoneAttachment3D

GetBoneAttachmentCount()

public int GetBoneAttachmentCount()

Returns

int

GetGodotBoneNode()

Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.

public Dictionary GetGodotBoneNode()

Returns

Dictionary

GetGodotSkeleton()

public Skeleton3D GetGodotSkeleton()

Returns

Skeleton3D

GetUniqueNames()

public Array<string> GetUniqueNames()

Returns

Array<string>

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetGodotBoneNode(Dictionary)

Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.

public void SetGodotBoneNode(Dictionary godotBoneNode)

Parameters

godotBoneNode Dictionary

SetUniqueNames(Array<string>)

public void SetUniqueNames(Array<string> uniqueNames)

Parameters

uniqueNames Array<string>