Class GltfSkeleton
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[GodotClassName("GLTFSkeleton")]
public class GltfSkeleton : Resource, IDisposable
- Inheritance
-
GltfSkeleton
- Implements
- Inherited Members
Constructors
GltfSkeleton()
public GltfSkeleton()
Properties
Joints
public int[] Joints { get; set; }
Property Value
- int[]
Roots
public int[] Roots { get; set; }
Property Value
- int[]
Methods
GetBoneAttachment(int)
public BoneAttachment3D GetBoneAttachment(int idx)
Parameters
idx
int
Returns
GetBoneAttachmentCount()
public int GetBoneAttachmentCount()
Returns
GetGodotBoneNode()
Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
public Dictionary GetGodotBoneNode()
Returns
GetGodotSkeleton()
public Skeleton3D GetGodotSkeleton()
Returns
GetUniqueNames()
public Array<string> GetUniqueNames()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetGodotBoneNode(Dictionary)
Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
public void SetGodotBoneNode(Dictionary godotBoneNode)
Parameters
godotBoneNode
Dictionary
SetUniqueNames(Array<string>)
public void SetUniqueNames(Array<string> uniqueNames)