Enum GeometryInstance3D.ShadowCastingSetting
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum GeometryInstance3D.ShadowCastingSetting : long
Fields
DoubleSided = 2
Will cast shadows from all visible faces in the GeometryInstance3D.
Will not take culling into account, so all faces will be taken into account when shadow casting.
Off = 0
Will not cast any shadows. Use this to improve performance for small geometry that is unlikely to cast noticeable shadows (such as debris).
On = 1
Will cast shadows from all visible faces in the GeometryInstance3D.
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
ShadowsOnly = 3
Will only show the shadows casted from this object.
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.