Class EngineDebuggerInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
[GodotClassName("EngineDebugger")]
public class EngineDebuggerInstance : GodotObject, IDisposable
- Inheritance
-
EngineDebuggerInstance
- Implements
- Inherited Members
Methods
ClearBreakpoints()
Clears all breakpoints.
public void ClearBreakpoints()
Debug(bool, bool)
Starts a debug break in script execution, optionally specifying whether the program can continue based on canContinue and whether the break was due to a breakpoint.
public void Debug(bool canContinue = true, bool isErrorBreakpoint = false)
Parameters
GetDepth()
Returns the current debug depth.
public int GetDepth()
Returns
GetLinesLeft()
Returns the number of lines that remain.
public int GetLinesLeft()
Returns
HasCapture(StringName)
public bool HasCapture(StringName name)
Parameters
nameStringName
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
methodgodot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signalgodot_string_nameName of the signal to check for.
Returns
HasProfiler(StringName)
public bool HasProfiler(StringName name)
Parameters
nameStringName
Returns
InsertBreakpoint(int, StringName)
Inserts a new breakpoint with the given source and line.
public void InsertBreakpoint(int line, StringName source)
Parameters
lineintsourceStringName
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
methodgodot_string_nameName of the method to invoke.
argsNativeVariantPtrArgsArguments to use with the invoked method.
retgodot_variantValue returned by the invoked method.
Returns
IsActive()
public bool IsActive()
Returns
IsBreakpoint(int, StringName)
Returns true if the given source and line represent an existing breakpoint.
public bool IsBreakpoint(int line, StringName source)
Parameters
lineintsourceStringName
Returns
IsProfiling(StringName)
public bool IsProfiling(StringName name)
Parameters
nameStringName
Returns
IsSkippingBreakpoints()
public bool IsSkippingBreakpoints()
Returns
LinePoll()
Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught
public void LinePoll()
ProfilerAddFrameData(StringName, Array)
Calls the add callable of the profiler with given name and data.
public void ProfilerAddFrameData(StringName name, Array data)
Parameters
nameStringNamedataArray
ProfilerEnable(StringName, bool, Array)
Calls the toggle callable of the profiler with given name and arguments. Enables/Disables the same profiler depending on enable argument.
public void ProfilerEnable(StringName name, bool enable, Array arguments = null)
Parameters
nameStringNameenableboolargumentsArray
RegisterMessageCapture(StringName, Callable)
Registers a message capture with given name. If name is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return true otherwise false.
public void RegisterMessageCapture(StringName name, Callable callable)
Parameters
nameStringNamecallableCallable
RegisterProfiler(StringName, EngineProfiler)
Registers a profiler with the given name. See EngineProfiler for more information.
public void RegisterProfiler(StringName name, EngineProfiler profiler)
Parameters
nameStringNameprofilerEngineProfiler
RemoveBreakpoint(int, StringName)
Removes a breakpoint with the given source and line.
public void RemoveBreakpoint(int line, StringName source)
Parameters
lineintsourceStringName
ScriptDebug(ScriptLanguage, bool, bool)
Starts a debug break in script execution, optionally specifying whether the program can continue based on canContinue and whether the break was due to a breakpoint.
public void ScriptDebug(ScriptLanguage language, bool canContinue = true, bool isErrorBreakpoint = false)
Parameters
languageScriptLanguagecanContinueboolisErrorBreakpointbool
SendMessage(string, Array)
Sends a message with given message and data array.
public void SendMessage(string message, Array data)
Parameters
SetDepth(int)
Sets the current debugging depth.
public void SetDepth(int depth)
Parameters
depthint
SetLinesLeft(int)
Sets the current debugging lines that remain.
public void SetLinesLeft(int lines)
Parameters
linesint
UnregisterMessageCapture(StringName)
Unregisters the message capture with given name.
public void UnregisterMessageCapture(StringName name)
Parameters
nameStringName
UnregisterProfiler(StringName)
Unregisters a profiler with given name.
public void UnregisterProfiler(StringName name)
Parameters
nameStringName