Table of Contents

Enum BaseMaterial3D.TextureChannel

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.TextureChannel : long

Fields

Alpha = 3

Used to read from the alpha channel of a texture.

Blue = 2

Used to read from the blue channel of a texture.

Grayscale = 4

Used to read from the linear (non-perceptual) average of the red, green and blue channels of a texture.

Green = 1

Used to read from the green channel of a texture.

Red = 0

Used to read from the red channel of a texture.