Enum BaseMaterial3D.TextureChannel
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.TextureChannel : long
Fields
Alpha = 3
Used to read from the alpha channel of a texture.
Blue = 2
Used to read from the blue channel of a texture.
Grayscale = 4
Used to read from the linear (non-perceptual) average of the red, green and blue channels of a texture.
Green = 1
Used to read from the green channel of a texture.
Red = 0
Used to read from the red channel of a texture.