Class AudioStreamSynchronized
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This is a stream that can be fitted with sub-streams, which will be played in-sync. The streams being at exactly the same time when play is pressed, and will end when the last of them ends. If one of the sub-streams loops, then playback will continue.
public class AudioStreamSynchronized : AudioStream, IDisposable
- Inheritance
-
AudioStreamSynchronized
- Implements
- Inherited Members
Constructors
AudioStreamSynchronized()
public AudioStreamSynchronized()
Fields
MaxStreams
Maximum amount of streams that can be synchronized.
public const long MaxStreams = 32
Field Value
Properties
StreamCount
Set the total amount of streams that will be played back synchronized.
public int StreamCount { get; set; }
Property Value
Methods
GetSyncStream(int)
Get one of the synchronized streams, by index.
public AudioStream GetSyncStream(int streamIndex)
Parameters
streamIndex
int
Returns
GetSyncStreamVolume(int)
Get the volume of one of the synchronized streams, by index.
public float GetSyncStreamVolume(int streamIndex)
Parameters
streamIndex
int
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetSyncStream(int, AudioStream)
Set one of the synchronized streams, by index.
public void SetSyncStream(int streamIndex, AudioStream audioStream)
Parameters
streamIndex
intaudioStream
AudioStream
SetSyncStreamVolume(int, float)
Set the volume of one of the synchronized streams, by index.
public void SetSyncStreamVolume(int streamIndex, float volumeDb)