Enum AnimationTree.AnimationProcessCallback
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum AnimationTree.AnimationProcessCallback : long
Fields
[Obsolete("See 'Godot.AnimationMixer.AnimationCallbackModeProcess.Idle'.")] Idle = 1
[Obsolete("See 'Godot.AnimationMixer.AnimationCallbackModeProcess.Manual'.")] Manual = 2
[Obsolete("See 'Godot.AnimationMixer.AnimationCallbackModeProcess.Physics'.")] Physics = 0