Table of Contents

Class EditorSettings.SignalName

Namespace
Godot
Assembly
GodotSharpEditor.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class EditorSettings.SignalName : Resource.SignalName
Inheritance
EditorSettings.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

SettingsChanged

Cached name for the 'settings_changed' signal.

public static readonly StringName SettingsChanged

Field Value

StringName