Table of Contents

Delegate EditorPlugin.SceneSavedEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the SceneSaved event of a EditorPlugin class.

public delegate void EditorPlugin.SceneSavedEventHandler(string filepath)

Parameters

filepath string
Represents the method that handles the event of a class.

Constructors

SceneSavedEventHandler(object, IntPtr)

public SceneSavedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(string, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(string filepath, AsyncCallback callback, object @object)

Parameters

filepath string
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(string)

public virtual void Invoke(string filepath)

Parameters

filepath string