Table of Contents

Enum XRInterface.EnvironmentBlendModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum XRInterface.EnvironmentBlendModeEnum : long

Fields

Additive = 1

Additive blend mode. This is typically used for AR devices or VR devices with passthrough.

AlphaBlend = 2

Alpha blend mode. This is typically used for AR or VR devices with passthrough capabilities. The alpha channel controls how much of the passthrough is visible. Alpha of 0.0 means the passthrough is visible and this pixel works in ADDITIVE mode. Alpha of 1.0 means that the passthrough is not visible and this pixel works in OPAQUE mode.

Opaque = 0

Opaque blend mode. This is typically used for VR devices.