Enum XRInterface.EnvironmentBlendModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum XRInterface.EnvironmentBlendModeEnum : long
Fields
Additive = 1Additive blend mode. This is typically used for AR devices or VR devices with passthrough.
AlphaBlend = 2Alpha blend mode. This is typically used for AR or VR devices with passthrough capabilities. The alpha channel controls how much of the passthrough is visible. Alpha of 0.0 means the passthrough is visible and this pixel works in ADDITIVE mode. Alpha of 1.0 means that the passthrough is not visible and this pixel works in OPAQUE mode.
Opaque = 0Opaque blend mode. This is typically used for VR devices.