Delegate XRController3D.InputFloatChangedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the InputFloatChanged event of a XRController3D class.
public delegate void XRController3D.InputFloatChangedEventHandler(string name, double value)
Parameters
name
string- Represents the method that handles the event of a class.
value
double- Represents the method that handles the event of a class.
Constructors
InputFloatChangedEventHandler(object, IntPtr)
public InputFloatChangedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(string, double, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(string name, double value, AsyncCallback callback, object @object)
Parameters
name
stringvalue
doublecallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(string, double)
public virtual void Invoke(string name, double value)