Table of Contents

Enum Window.ContentScaleStretchEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Window.ContentScaleStretchEnum : long

Fields

Fractional = 0

The content will be stretched according to a fractional factor. This fills all the space available in the window, but allows "pixel wobble" to occur due to uneven pixel scaling.

Integer = 1

The content will be stretched only according to an integer factor, preserving sharp pixels. This may leave a black background visible on the window's edges depending on the window size.