Enum Window.ContentScaleStretchEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Window.ContentScaleStretchEnum : long
Fields
Fractional = 0
The content will be stretched according to a fractional factor. This fills all the space available in the window, but allows "pixel wobble" to occur due to uneven pixel scaling.
Integer = 1
The content will be stretched only according to an integer factor, preserving sharp pixels. This may leave a black background visible on the window's edges depending on the window size.