Enum WebXRInterface.TargetRayMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum WebXRInterface.TargetRayMode : long
Fields
Gaze = 1
Target ray originates at the viewer's eyes and points in the direction they are looking.
Screen = 3
Target ray from touch screen, mouse or other tactile input device.
TrackedPointer = 2
Target ray from a handheld pointer, most likely a VR touch controller.
Unknown = 0
We don't know the the target ray mode.