Table of Contents

Enum WebXRInterface.TargetRayMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum WebXRInterface.TargetRayMode : long

Fields

Gaze = 1

Target ray originates at the viewer's eyes and points in the direction they are looking.

Screen = 3

Target ray from touch screen, mouse or other tactile input device.

TrackedPointer = 2

Target ray from a handheld pointer, most likely a VR touch controller.

Unknown = 0

We don't know the the target ray mode.