Enum WebSocketPeer.WriteMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum WebSocketPeer.WriteMode : long
Fields
Binary = 1
Specifies that WebSockets messages should be transferred as binary payload (any byte combination is allowed).
Text = 0
Specifies that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).