Table of Contents

Enum WebSocketPeer.WriteMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum WebSocketPeer.WriteMode : long

Fields

Binary = 1

Specifies that WebSockets messages should be transferred as binary payload (any byte combination is allowed).

Text = 0

Specifies that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).