Enum WebSocketPeer.WriteMode
- Namespace
 - Godot
 
- Assembly
 - GodotSharp.dll
 
public enum WebSocketPeer.WriteMode : long
  Fields
Binary = 1Specifies that WebSockets messages should be transferred as binary payload (any byte combination is allowed).
Text = 0Specifies that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).