Enum WebSocketPeer.State
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum WebSocketPeer.State : longFields
- Closed = 3
- The connection is closed or couldn't be opened. 
- Closing = 2
- The connection is in the process of closing. This means a close request has been sent to the remote peer but confirmation has not been received. 
- Connecting = 0
- Socket has been created. The connection is not yet open. 
- Open = 1
- The connection is open and ready to communicate.